In every previous Anno game, becoming an arms dealer was the fastest way to infinite wealth. In Anno 117: Pax Romana, it is the fastest way to bankruptcy. 📉🛑
This episode exposes the "Weapon Paradox". We break down the broken math behind the Roman military industrial complex. Currently, a unit of raw Iron Ore sells to neutral traders for more than a finished Gladius. ⚔️📉 This means that by processing your ore into weapons, you are literally paying for the privilege of losing value. We explain why the "Export Economy" meta is dead and why you should be selling raw materials instead.
We also investigate the "Broken Trade" mechanics. 🚢 Players are reporting that passive trading at the Docklands is completely unbalanced, with AI merchants refusing to buy high-tier luxury goods while paying absurd prices for basic grain. 🌾💰 Is this a bug in the supply/demand logic, or a deliberate design choice to force players into manual trade routes?
Finally, we give you the "Fix": How to set your passive buy/sell limits to avoid the AI draining your warehouses of essential construction materials while you aren't looking. 🧱👀
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