In this episode of The Rolldown, CLE and Gangly sit down with Gina Hope (Tech Director, TFT) and Matthew "Witti" Wittrock (Set Lead, Set 18) to go deep on the switch to Unreal Engine. What it took to get online, what it unlocks, and what players should actually expect from TFT going forward.
We cover:
How long the Unreal migration has been in the works and how the team was built over time
Why Set 18 was originally planned as Set 17
What Hextech engine limitations actually looked like from the inside
Why the PBE delay happened and what the team has been fixing since launch
Wisps vs Charms: what changed and why the system was rebuilt
Mac support: it's coming during Set 18 as a native build
Tournament realm and spectator mode updates for the esports scene
What Unreal enables for future game modes, tools, and features
CLE and Gangly's post-interview reaction
The Molediver elimination cutscene pitch, attempt #4
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