Timings: 00:00 Intro 03:21 Setting up the realm 06:10 Sparks when needed 09:31 Blorbiness and characters 14:17 Ageing and legacy 15:29 Narrative and story 18:00 Protecting the reality 21:09 Seers 22:15 A generational saga 27:48 Unresolved situations 32:23 Prepping myths and sites 35:57 Succession 37:26 Turning the wheels 38:58 Pursuits 41:27 Planning time jumps 43:59 The knights' reputations 44:54 Batman creating supervillains 47:30 Myths as problems 48:41 Domain-level play 50:58 Questing knights 52:47 Skipping travel 54:29 Feasts and Seers 57:21 Talking to stones 58:41 Sparks and improv 1:00:55 Ending the campaign 1:04:25 Jesse: Story Game / OSR 1:06:29 Kieron: Story Game / OSR 1:11:07 The Oath as GM principles 1:13:00 You be the Judge! 1:19:16 Outro
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