This eclectic third audience Q&A moves from playtime design and remembering to player guidance, higher frequency, obstacles and two of the biggest human themes of all: purpose and suffering. Rufus explains what a true life purpose is, how to identify it, why suffering happens, and whether it can be reduced even when pain remains. A wide-ranging but highly practical Q&A that may challenge some of your assumptions while offering a deeper way to navigate the game. Enjoy!
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Mario Radinger. Innehållet i podden är skapat av Mario Radinger och inte av,
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