Heads up: We explain some large structural spoilers for SPINE during this interview but stay away from particular details.
While Thomas plans the next seasons of the Reading Club, Chase invites designer Asa Donald for a conversation about his ENNIE-nominated solo RPG, SPINE. The peculiar title wrestles with questions of player agency and the capacity of words to reflect ourselves - or, at least, a version of us. An academic and early modernist by day, Asa explains the literary and classical roots underpinning SPINE's tale of immortality and discusses how the endnotes system creates fruitful frustration.
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