In this episode, Scott Hanselman and Mark Russinovich talk about gaming, from the countless hours they’ve spent playing over the years to why they gravitate toward very different types of games. Scott makes the case for immersive single-player experiences like Crimson Desert, while Mark explains why Battlefield is his go-to for switching his brain off. Along the way, the conversation turns to the future of AAA games, AI-generated content, and whether knowing something was created by AI changes how we value it.
Takeaways:
Different games serve different purposes for each player
Can AI-generated games deliver the same value as something created primarily by people
Does knowing the work and craftsmanship behind a game changes the experience
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