In this episode, Jerry will be joined by pioneer of the video game industry John Romero. John is best known as a co-founder of id Software, and responsible for designing over 130 games, including the iconic Wolfenstein 3D (1992), DOOM (1993) and Quake (1996) - to name but a few!
Together, Jerry and John will be stepping into the map of ‘Hangar E1M1’, the legendary opening level from his iconic 1993 first-person shooter DOOM. John's groundbreaking cartographic creations and level design principles for the game represented a pivotal gamechanger for digital spatial mapping.
They discuss how introducing non-linear layouts, and intricate floor plans and even the access through to other in-game environments, John’s work fundamentally shifted game design away from simple two-dimensional mazes, resulting in the vastly increased architectural complexity and immersive spatial design seen in modern 3D video game environments.
Follow along with this episode at oculi-mundi.com/john-romero
From historians, scientists and writers, to creatives and cultural custodians, people have used maps as a source of knowledge, guidance, and inspiration for centuries.
Join us as map historian Jerry Brotton invites each guest to share a map close to their heart - and unfurl the ideas, inspirations, and personal stories behind it.
If you’re fascinated by history, art, adventure and culture, why not become part of a global community of fellow explorers as we ask - what’s YOUR map?
The award-winning What’s Your Map? is brought to you by Oculi Mundi (‘eyes of the world’), the online home of The Sunderland Collection of antique cartography.
For a fully immersive experience, visit Oculi-Mundi.com/podcast to explore each of the maps as you listen, and find more information and rabbit-holes about each guest.
Image detail: ©1993 id Software, Inc./John Romero
All views and opinions expressed by guests on the podcast are entirely their own and do not represent those of The Sunderland Collection or Whistledown Productions.