How can games be part of the struggle against fascism?

​Guests:

​Mark Bray (author of Antifa: The Anti-Fascist Handbook) ​Marijam Did (author of Everything to Play For: How Video Games Are Changing the World)

On ​19 May 2026, Games Transformed (a festival for radical games and play) hosted an online event exploring

​What can games contribute to antifascist struggles? ​How can game designers think about antifascism?

​The event supported Games Transformed's 2026 game jam 'Smash the Fash' where digital and analog game-makers are invited to submit games and game ideas.

​At this free online event, Briar Dickey and Max Haiven interviewed the guests, and passed along questions from the audience.

​This event was supported by RiVAL: The ReImagining Value Action Lab.

​Mark Bray Mark Bray is a historian of Modern Europe at Rutgers University focusing on themes of radicalism, political violence, and, more recently, scams. He is the author of Antifa: The Anti-Fascist Handbook and The Anarchist Inquisition: Assassins, Activists and Martyrs in Spain and France among other works.

​Marijam Didžgalvytė is a Lithuanian-Tatar games industry critic dissecting the intersection between videogames and IRL politics. Her work has been published by the Guardian, VICE, GamesIndustry.biz, Rosa Luxemburg Stiftung and others. Marijam was a Lecturer at Royal Holloway, University of London, and is currently a Senior Marketing Executive at a Bafta-winning videogames studio. In the past, Marijam served as the Chair of Communications Committee for Game Workers Unite International - an organisation that assisted the global push for unionisation in the videogames industry; she also co-founded GWU UK - the first legal trade union that has come out of the movement. She is an author of Everything To Play For: How Videogames Are Changing The World published by Verso Books in 2024 with 8 translations.

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