Game designer Bryan Bornmueller joins me to discuss his new game The Fellowship of the Ring: The Trick Taking Game. This game pushes narratology and ludology together in a way I had never seen before: an adaptation of a story in which trick-taking (the abstract mechanic from bridge, spades, and hearts) captures the soul of a literary work. Bryan and I discuss how he took these two incredibly popular yet disparate things and combined them into one narrative game.
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