Tony Warriner is a co-founder of Revolution Software — the team behind Lure of the Temptress, Beneath a Steel Sky, and Broken Sword. From his teenage coding experiments on the Amstrad CPC to shaping one of Britain's most iconic adventure studios, Tony's story is one of creativity, independence, and survival.

In this episode, Tony joins me to talk about building Revolution from the ground up, the clever tech behind the Virtual Theatre engine, and what it really took to bring Broken Sword to life. We discuss the indie spirit that's guided him through decades of change, his self-published book Revolution: The Quest for Game Development Greatness, his upcoming game UrbX Warriors, and his thoughts on the future of small-scale game development.

Plus, Tony takes on a round of quickfire questions — including a story behind the goat puzzle, the most chaotic genius at Revolution, and the one game cover he'd want on his gravestone.

 

🔗 Links:
Instagram: @TonyWarriner

X: @tonywarriner

Bluesky: @tonywarriner.bsky.social

Tony's book: Gumroad

 

🎵 Music:
Intro – Neon Gaming by Dope Stuff
Revenge of the Mutant Camels (C64), by James Lisney

 

 

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