Seth and Jeff wrap up their Critical Review series by breaking down the final letter: Learning Curve. In this episode of The RPG Rundown, they discuss how a TTRPG’s learning curve affects both players and GMs, from rules density and character creation to onboarding tools, terminology, combat complexity, and long-term campaign play. Using examples like Traveler, Daggerheart, Draw Steel, City of Mist, Dragonbane, Cosmere RPG, Avatar Legends, and Star Wars RPG, they explore what makes a system easy to teach, hard to master, or just right for a specific table.
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