This story was originally published on HackerNoon at: https://hackernoon.com/why-web-game-vfx-belongs-in-git-not-in-a-mystery-binary.
Plain JSON, deterministic exports, and CI validation can make particle effects reviewable parts of a web game codebase.
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Treat VFX like source code: keep effects readable and version-controlled, validate them in CI, and generate reproducible runtime bundles.

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