View Dependent
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Jan Held on Triangle Splatting, Mesh Splatting, and Radiance Fields In Traditional Pipelines

Dela

Jan Held joins View Dependent to walk through his research into alternative primitives for radiance fields, with a focus on what each choice enables for traditional rendering pipelines. We cover the full arc — 3D Convex Splatting → Triangle Splatting → Triangle Splatting+ → Mesh Splatting → Nexels — and what each step solved. Then we get into his work at SpAItial on world models that reconstruct explorable scenes from a single image, and where reconstruction and generative approaches each fit.


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