So you've survived character creation in Numenera. Congratulations! Now it's time to level up, rummage through ancient garbage, and build a giant murder robot that might eventually decide you're the problem. What could possibly go wrong? In this episode, we're spending XP, scavenging the ruins of forgotten civilizations, and exploring the joys of community development. Because nothing says heroic adventure quite like spending six months building a machine that might explode, or thirty years constructing a castle. Welcome to the Ninth World, where yesterday's trash is tomorrow's technology, and apparently nobody can agree on how to pronounce a two-by-four.
Show Notes
In Part 3 of our How to Play Numenera series, Randall, Tyler, and Ash tackle character advancement, salvaging, crafting, and community building in Monte Cook Games' science-fantasy tabletop RPG.
We start with Numenera character advancement, explaining how experience points improve abilities, Edge, Effort, and skills as characters progress through six tiers. Then we dig into the Numenera Destiny crafting system, where ancient technology becomes raw materials for everything from useful cyphers to heavily armed automatons that may eventually turn against their creators. Fun!
Along the way, we explore salvaging iotum, collecting parts, crafting plans, equipment depletion, and the questionable wisdom of building a war machine with trust issues. Finally, we look at community-building mechanics and how players can turn their adventures into something bigger than another pile of mysterious artifacts.
Whether you're learning the Cypher System, planning your next Numenera campaign, or just want to build a robot with swords for hands, this episode has you covered.
Key Takeaways
- Numenera character advancement uses XP to improve stat Pools, Edge, Effort, and skills. Four advancements, costing 16 XP total, move a character to the next tier.
- GM intrusions provide experience points while introducing complications that keep the story moving.
- Salvaging ancient technology provides ordinary parts and valuable iotum needed for Numenera crafting.
- Crafting plans determine required materials, difficulty, and construction time. Larger projects can take months, years, or even decades.
- Automatons, cyphers, artifacts, vehicles, and installations offer powerful options, but depletion and repair costs can make them risky investments.
- Community-building rules let characters develop settlements, construct defenses, and influence the Ninth World beyond individual adventures.
- Exploration, salvaging, crafting, and settlement development create a rewarding gameplay loop that gives characters a reason to venture into dangerous ruins.
Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.
Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.
Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.
Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.
Meet the Hosts
-
Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.
-
Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.
-
Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.
Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.
How to Find Us:
In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
Tyler Kamstra
Ash Ely
Randall James
Producer Dan