Climate resilience planner and Earthworks host Marina Psaros joins Molly Wood to talk about why the old climate communication playbook—scary charts, technical jargon, and doom-heavy messaging—so often fails, and how creative mediums can help people imagine and build better futures. They dig into Marina’s work with the King Tides project, tabletop games, virtual reality, video games, and artists who are using beauty, play, and storytelling to make climate action feel more tangible, less overwhelming, and maybe even fun.
In this episode, we cover:
Why one-way climate communication, especially heavy science and “bummer” messaging, can shut people down instead of moving them to act
How the King Tides project helped people see sea-level rise in their own communities through citizen science and local photography
Why climate models can be useful but incomplete—and how community observations can help validate and improve them
What tabletop games, classroom projects, and immersive experiences can teach us about making climate resilience more understandable
Marina’s work at Unity Technologies, including funding games and projects that used real-world action, climate data, and storytelling
How games like Pokémon Go, Ahi Kaa Rangers, Fathomverse, Minecraft climate challenges, and other playful tools can connect digital worlds with real-world conservation and climate action
Why “not being cringe” matters when adults try to reach younger audiences through games and popular culture
Marina’s podcast Earthworks, which highlights creatives using art, games, music, painting, and storytelling for climate solutions
Why joy, beauty, nature, and creativity can sustain climate work when business and government fall short
The case for valuing breathable air, weird animals, and a livable world without needing to justify them through a business rationale
Podden och tillhörande omslagsbild på den här sidan tillhör
Molly Wood. Innehållet i podden är skapat av Molly Wood och inte av,
eller tillsammans med, Poddtoppen.