Rafa Conde (https://x.com/rafahari) is a design engineer at Retro and one of the most creative designers I know. I still remember where I was when I first saw the video on his personal site (https://rafa.design/) đ
In this episode we unpack what it means to design experiences that bring delight :)
Some highlights:
- Finding ways to introduce delight
- How to make users feel something
- The power of humor in your design
- How to lean into video as a superpower
- Balancing accessibility and delightful UX
- Behind the scenes of Rafa's side projects
- + a lot more
- Metal Gear Solid (PlayStation 1) â directed by Hideo Kojima, referenced for its fourth-wall-breaking design moments (Merylâs codec frequency hidden on the game box; Psycho Mantis boss fight requiring the controller to be switched from port 1 to port 2)
- Gabe Valdiviaâs episode â early Dive Club episode (~ep. 30) where Gabe talked about designers needing to be like âlittle TikTok creatorsâ inside their orgs: https://www.dive.club/deep-dives/gabe-valdivia
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