In this fun and nostalgic conversation, we discuss Jono's observation that with indoor games especially, as the momentum builds, you keep playing until something gets broken!

There's a cheeky inevitability to it. It's a situation we've almost all certainly been in - whether you were the protagonist or not!


We share our childhood and adult stories of hallway ball games, broken lamps and mirrors, a university corridor culture of improvised sports, Nerf-gun firing ranges ending with a foam dart to the eye, and a school-trip pillow fight that took out a light fitting. The conversation expands to similar “stop conditions” in outdoor games and with sports injuries, and connects the idea to the Generalised Peter Principle: anything that works is pushed into progressively more challenging situations until it fails. 


What are you experiences with this?


Links to items we discussed:

Jono's impossible "lamp thru TV" sketch has connotations of Escher's Impossible Staircase

Jono's sketch and our past podcast episode about The Peter Principle

Jono's sketch on The Generalised Peter Principle

Rob referenced a visit to the Belleek Pottery factory whilst filming in Northern Ireland.



Episode Summary:

00:00 Podcast popularity in USA

01:12 The Indoor Games Rule

02:48 Ball Games Banned

04:40 Injuries End The Game

08:09 Uni Corridor Games

08:58 Sketch Breakdown

10:37 Why Indoor Play Matters

11:00 Messy Space Dreams

14:02 Adult Injuries End Games

14:58 Pillow Fight Lamp Smash

16:05 Hide Underwater Tactic

16:40 Generalized Peter Principle

17:32 Sacrificial Breakables

21:11 Anger Smashing Question

21:44 Closing

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