My friend Tristan Zimmerman is currently crowdfunding Ballad Hunters, a GUMSHOE game, meaning it’s based on a core mechanic built for investigation games and gathering clues. That mechanic goes like this: “always give the players the clue.” Simple! And I think so astute as to what the actual fun part of investigation is in RPGs: it’s not “can we roll high enough to progress,” it’s “once we have all these clues, how do we put them together and what do we do with them?”
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