What is Squadron 42, and how did a 2012 crowdfunding campaign become one of the most ambitious single-player games ever attempted?
Before traveling to Manchester to experience Squadron 42, Sulyce goes back through Cloud Imperium Games' own public record to reconstruct more than a decade of development.
From Chris Roberts and Wing Commander to crowdfunding, Star Citizen, Gary Oldman, Mark Hamill, performance capture, the 2017 Vertical Slice, changing release expectations, feature complete, and the modern vision for Squadron 42, this special edition of Beyond the Verse examines what changed, what remained remarkably consistent, and what CIG has actually been trying to build.
After thirteen years of promises, technology and development, however, the most important question can only be answered by playing it:
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