In this special correspondence edition, Simon reads out your letters and answers your questions.
Is there a cut-off point for working in games journalism? Which video game does Simon think should surely have been picked by now but hasn't? Who decides how long guests talk about their game choices? How does Simon actually make the show — from bookings to post-production to those musical stingers? What is Simon's new book about, and how did he uncover the untold legal battle thxat changed the shape of the video game industry? And did you know the UK government has a Head of Video Games and Esports who listens to the show? Us neither! All this and much more.
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