Sometimes leaps of faith can pay off! In this episode I spent some time with Julian, a Belgian game developer living in Normandy, who shared his raw journey from childhood gaming memories to launching his first bullet hell game, Particulitix.
After being laid off from his tech job, Julien took a leap of faith and he hasn't looked back since. I wish I were as brave sometimes!
In this episode:
Julian’s nostalgic first game: Burger Time on Commodore 64
The leap from hobbyist to full-time developer after losing his job
Conquering the unique challenges of bullet hell and roguelite hybrid design
Secrets to making a bullet hell feel intuitive and fun
How feedback and noise shape a game’s evolution
The importance of core mechanics that players don’t see but feel
A peek into indie development’s messy, beautiful code and endless iteration
Building meaningful connections with games designed for loved ones
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