We talk to Henrik Fåhraeus about his leadership at Paradox Interactive, including the game design of Stellaris and the Crusader Kings series. Henrik explains how artificial intelligence can bring a game world to life, and how The Ur-Quan Masters influenced the story and universe of Stellaris.


0:00 - Theme music

0:14 - Introductions

1:18 - Henrik and UQM

3:07 - Influence of UQM

6:40 - Science fiction and Stellaris

12:54 - What is creativity

16:05 - Games with living worlds

21:23 - Storytelling in games

27:17 - Artificial intelligence

29:19 - UQM as a living world

33:33 - Producing meaning with AI

45:58 - Future of games

50:28 - Replayability at Paradox

55:14 - Crusader Kings

58:04 - Emergent storytelling

1:01:58 - Playing games you made

1:06:35 - UQM alien races

1:11:05 - Sandbox vs. story

1:17:50 - RPGs with systemic worlds

1:24:02 - UQM2


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