Forget the endless autopsies on why Web3 gaming flatlined, @Chris gets past the clichés and gets into the real pathology: a misdiagnosis of what “play-to-earn” was ever good for.
@Eric & @Phil on vertical progression is the most important retention driver for several specific reasons
The “market for lemons” problem in developer <> publisher relations: why developers can banbooze publishers
Sub to Eric and Chris' Substack here:
https://substack.com/@ericguan
https://substack.com/@chriseconomics
00:00 Introduction and Free Trials in Drug Dealing 00:28 Economics of Drug Dealing 02:11 Personal Experiences and Data Collection 03:24 Car Dealerships and Market Monopolies 04:57 Gaming Industry Insights: Clash Royale 19:08 Battlefield 6: Gameplay and Strategy 27:11 Rollerblading Adventures 28:36 Rollerblading Economics 30:16 Web3 Gaming Struggles 34:54 Understanding Play-to-Earn Mechanics 43:42 The Market for Lemons 52:24 Conflicting Data on Gen Z Spending 56:51 The Importance of Reliable Economic Data 01:05:43 Conclusion and Future Topics
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