And holy moly. Trust us when we say - this one is one for the books.
Our dear friend Johan Pilestedt is finally back(!) to the interrogation room, to take us down the very depths of developing and releasing Magicka under their publishing deal with Paradox Interactive. A trip down memory lane about crunching, missing timelines by an absurd 700%, and pocket advance money for a promised Xbox 360 port with zero completed milestones? You bet. And that's not even close to the whole truth.
TLDR: Read the contract.
But before they go into the interview the hosts eulogize games media's death, noting IGN as the last struggling legacy dinosaurs. Fernando also brings up a theory on why modern audiences are hyper-fragmented and monolithic media is dead among many other nuggest.
Finally, the panel goes into what they've been playing.
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The Business of Video Games Podcast. Innehållet i podden är skapat av The Business of Video Games Podcast och inte av,
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