When Doom released to the masses in the early 90s, the newly minted "first person shooter" (FPS) genre became insanely popular, with countless developers attempting to capture the lighting in a bottle that Id Software became famous for. While Doom would feature hordes of demons just waiting to be mowed down, other games took different approaches to bringing their own first person shooter experiences to the public, with one of the most surprising entrants into the FPS market being LucasArts. The adventure game behemoth decided to use its own Star Wars intellectual property to create the kind of first person shooter that simply hadn't existed up to this point in history, which is what would result in the creation of the DOS FPS classic, Dark Forces.
Learn how the game was made, discover why LucasArts decided to make a first person shooter set in the Star Wars universe in the first place, and listen in as we determine whether it's still worth your time to take the fight to the Empire, FPS style, even today.
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