Bethesda is promising a new patch for Oblivion Remastered based on the Switch 2 version's optimisations - but is there any evidence to suggest that the Switch 2 improvements will make any real differences for the other versions? Meanwhile, Oliver clarifies his comments on which PC specs reflect next-gen consoles, whether Project Helix will make much of a difference for Microsoft and whether Epic should make their own console (!). Finally, how come Switch 2 hasn't really much in the way of cross-gen first party exclusives?


00:00 Introduction

01:19 Supporter Q1: Can Switch 2 Optimisations Fix Oblivion Remastered on other systems?

16:47 Supporter Q2: How should we think about GPU VRAM and next gen consoles?

25:13 Supporter Q3: How was Nintendo able to transition from Switch 1 to Switch 2 so quickly?

32:24 Supporter Q4: If Microsoft stops shipping Xboxes, what will be lost?

40:57 Supporter Q5: Is Valve not being stringent enough with their Steam Deck Verified program?

45:49 Supporter Q6: Should Epic make their own Epic Games Machine with Unreal Engine optimizations?

Hosted on Acast. See acast.com/privacy for more information.

Podden och tillhörande omslagsbild på den här sidan tillhör Digital Foundry. Innehållet i podden är skapat av Digital Foundry och inte av, eller tillsammans med, Poddtoppen.