Tutorials can be awesome, but they can also be suck-tacular. They can be brief, or overly drawn-out. They can sometimes hold your hand, and they can sometimes be Dark Souls. The one thing that most games have in common is that they each have one, even if you might not realize that it's there.
In today's episode, the boys use what *some* might call "QUALITATIVE ANALYSIS" to determine how different games approach teaching new players their mechanics, as well as engage in a broader discussion about how we as individuals go about learning.
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