Somewhere in Golarion, a tiny halfling cleric stands on a battlefield declaring that war is bad and violence solves nothing. Seconds later, he charges into combat with a hammer-and-sickle-decorated glaive, threatening to enforce peace by force. Meanwhile, a dragon-worshiping kobold is handing out experimental body modifications like coupons, and an undead enthusiast is one bad day away from becoming a lich because dying once was already one time too many. Somehow, this became a cleric episode.
Show Notes
This week we tackled Pathfinder 2e Clerics from levels 1 through 10 and quickly discovered that none of us had any intention of making wholesome heal-bots. Instead, we ended up with a collection of morally questionable short kings dedicated to violence, dragons, and undeath.
Before diving into the builds, we spent some time discussing Pathfinder's deities, faiths, and philosophies. Ash walked through the Laws of Mortality philosophy, which somehow manages to oppose religion while occasionally becoming just as fanatical as the people it criticizes. Randall immediately embraced the concept and created a pacifist war priest whose solution to conflict is apparently more conflict.
Ash also shared details from a new Starfinder campaign involving amnesiac characters trapped aboard a failing space station, creepy recordings, reality-bending horrors, and accusations of stealing ideas from Randall. Ash clarified that any theft was actually from Knights of the Old Republic II, which is apparently perfectly acceptable.
Once the episode officially started, we built three very different clerics. Tyler embraced undeath through Urgathoa, focusing on survivability and refusing to ever experience death again. Ash created a dragon-obsessed kobold devoted to Dahak with enough fire and draconic abilities to make every problem look flammable. Randall built a tiny anti-war field medic whose philosophy boils down to peace through overwhelming force.
Along the way we discussed doctrines, domains, divine fonts, Battle Harbingers, favorite weapons, and why evil gods consistently seem to have the coolest toys. By the end of the first ten levels, we had accidentally assembled Team Fun Size: three short clerics with deeply questionable life choices and entirely too much confidence.
Key Takeaways
- Pathfinder clerics are extremely front-loaded and gain many important features at level 1.
- Faiths and philosophies offer interesting roleplaying options but usually provide fewer mechanical benefits than traditional deities.
- Warpriests gain armor and weapon advantages while Cloistered Clerics focus more heavily on spellcasting.
- Divine Fonts are far more flexible after the remaster because they no longer depend on Charisma.
- Harm-focused clerics can become surprisingly durable through self-healing and temporary hit points.
- Domains provide powerful focus spells and can dramatically shape a cleric's playstyle.
- Battle Harbinger and class archetypes show how Pathfinder 2e can radically alter classes without creating entirely new ones.
- Short ancestries apparently became an accidental theme, resulting in Team Fun Size.
- Randall's anti-war cleric demonstrated that ideals and practical solutions do not always align.
- Ash's Starfinder campaign premise proves that creepy space stations never go out of style.
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Meet the Hosts
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Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.
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Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.
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Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.
Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.
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Tyler Kamstra
Ash Ely
Randall James
Producer Dan