You know the trope: the DM who builds an unwinnable encounter, or a puzzle so clever it’s basically unsolvable — not because the story needed it, but because somewhere underneath, they needed to feel untouchable.

In this episode, Justin unpacks the inner work behind that trope: a concept he calls “okness,” the diamond-level self-security that keeps insecurity, jealousy, and thin skin from leaking into your games. You’ll get four practical exercises — the Negative Feedback Loop, the Gratitude Journal, the Worst Case Scenario, and Subtraction — to build the kind of okness that lets you take criticism, welcome chaos at the table, and run better games because of it, not in spite of it.



Thanks for listening to today’s show. If you like our stuff and want to support us, here are some sponsor links and links to our other stuff:

Podden och tillhörande omslagsbild på den här sidan tillhör Justin Lewis. Innehållet i podden är skapat av Justin Lewis och inte av, eller tillsammans med, Poddtoppen.