We’ve arrived at Episode 8!

We’re joined by Luca Contato

Luca founded Rising Pixel in 2012, and since then, he and his team have created over 200 games with cumulatively millions of plays per week.

In this episode we explore:

  • Rising Pixel’s learnings from developing over 200 games with millions of plays each week and your insights on the important elements when developing gamified health, educational and accessible games.

 

  • And for games to be effective, that plays must feel the meaning in the game, and be motivated by a games purpose, and that a good game, is one that has strong channels to reach it’s intended audience of players, because it’s not just about developing the most effective game, it’s having the most visible game to the greater number of players, that delivers the greater impact.

Show note links:

https://www.consilium.europa.eu/en/infographics/disability-eu-facts-figures/

https://www.who.int/publications/i/item/9789240063600

https://conference.digitaldragons.pl/speakers/luca-contato/ 

https://embed-project.eu/ 

https://www.risingpixel.com/portfolio/inquisitors-heartbeat/

https://ian-hamilton.com/blog/ 

https://www.youtube.com/watch?v=GHN5v3NJ9ko 

https://gameaccessibilityguidelines.com/basic/ 

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