Star Citizen’s 4.10 implementation of instancing is supposed to be the next step in server meshing, dubbed “Quasi-Dynamic” Meshing. But from early signs, the results are mixed. I’m joined by network engineer and Youtuber Grolo to discuss this first addition of instancing to gameplay, and if it means Star Citizen as it has always been dreamed of is simply not going to happen.
Podden och tillhörande omslagsbild på den här sidan tillhör
Space Tomato. Innehållet i podden är skapat av Space Tomato och inte av,
eller tillsammans med, Poddtoppen.