Star Citizen’s 4.10 implementation of instancing is supposed to be the next step in server meshing, dubbed “Quasi-Dynamic” Meshing. But from early signs, the results are mixed. I’m joined by network engineer and Youtuber Grolo to discuss this first addition of instancing to gameplay, and if it means Star Citizen as it has always been dreamed of is simply not going to happen.


Today’s Guests: Grolo-afYouTube:  @grolo-af  Twitch: https://www.twitch.tv/grolo_af

ToC:

00:00 Introductions

12:00 Instancing in Star Citizen

37:20 Is This The Next Step in Server Meshing?

50:00 Why is CIG Being So Quiet

01:02:30 Expectations For The Rest of the Year

01:11:00 H2 2026 Expectations & Predictions


Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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