The Silver Guard races back to town with a new ally in tow, only to find that the situation has grown worse in their absence. With the High Keeper awake and the truth behind the spreading possession finally coming into focus, the group learns that stopping the disaster will mean returning to a place they only just escaped. There are old spirits, missing relics, restless dead, and very little time to set things right. Along the way, the party deals with a few unexpected threats, questionable decisions, and the usual trouble that seems to follow them wherever they go.
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