Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6

Are you frequently seeking more visibility from your dev teams because there is a ton you don't know?

As game dev studios scale, senior leaders often fall into the trap of confusing visibility with control. They end up using reports to soothe their own anxiety about uncertainty. But demanding more visibility does not always fix problems; it can turn you into a decision-making bottleneck, it can disempower your talent, and it can slow production down. In this episode, Benjamin Carcich breaks down why your hunger for visibility might be sabotaging your studio and what you should focus on instead.

What You'll Learn in This Episode:

  • The hidden cost of "just in case" data, and how over-reporting can quietly slow your team down and hurt morale
  • Why more visibility doesn't always mean better decisions and leadership
  • How excessive reporting can turn into micromanagement, disempowering teams
  • How to replace centralized control with local autonomy
  • What leaders should focus on instead: building a strong culture, reinforcing a clear vision, and removing the larger challenges

If you're a leader in game dev who feels overwhelmed by the constant need to monitor every detail and wants to build a high-trust, fast-moving studio culture, this episode is for you.

🔗Watch Part 1 here: https://youtu.be/A2L3ROBFlGc

🔗Watch Part 2 here:https://youtu.be/5J3p96_FyvM

🔗Access the trust audit here: https://www.buildingbettergames.gg/trust-audit

Connect with us:

🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

🔗Instagram: https://www.instagram.com/buildingbettergames/#

🔗Website: https://www.buildingbettergames.gg

🔗YouTube: https://www.youtube.com/@buildingbettergames

If you want help leading teams and studios to better games players love, you can reach me at: info@valarinconsulting.com

#GameDevLeadership #GameDevelopment #GameStudioManagement #LeadershipInGames #GameProduction

 

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