Game budgets are skyrocketing to $200M+ while hit rates are actively going down.
The games industry is spending more money than ever, on the biggest teams it has ever had, over the longest timelines in history, using a playbook that was out of date a decade ago.
In this episode of Building Better Games, Benjamin Carcich breaks down the systemic flaws currently sinking AAA studios. You'll discover how shifting portfolio math has fundamentally changed the business and why relying on rigid project management over true human leadership is driving massive projects straight off a cliff.
What You'll Learn in This Episode:
What the exponential shift in game development economics looks like, and why a single mega-hit can no longer easily subsidize a publisher's failures
Why prioritizing "stuff" (features, systems, and assets) over a cohesive, engaging player experience is wasting time and money
How to transition your studio from a plan-driven milestone trap to a value-driven culture that handles failure early, accepts uncertainty, and scales safely
If you're a leader in game dev who is tired of hitting every single milestone on paper while feeling like the core game still isn't coming together, this episode is for you.
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com
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