In this episode, Tracy Harwood, Ricky Grove and Damien Valentine discuss Paolo Pedercini’s 2009 machinima film Welcome to the Desert of the Real. Created using the US military recruitment game America’s Army, the film overturns the game’s heroic presentation of warfare to explore post-traumatic stress disorder and the psychological consequences of combat.


We examine Pedercini’s use of the US military’s own PTSD checklist, fragmented desert imagery, shifting viewpoints and an unsettling soundscape of wind, footsteps and white noise. Together, these elements transform the game world from a tactical arena into the isolated psychological space of a traumatised soldier.


The discussion situates the film within the traditions of counter-gaming, tactical media and culture jamming, comparing Pedercini’s approach with Joseph DeLappe’s dead-in-iraq. We also consider whether the soldier’s anonymity strengthens the film, why its lack of sentimentality is so effective, and how the work might be remade using a contemporary game or Unreal Engine.

Content note: This episode discusses warfare, killing and post-traumatic stress disorder.


Time stamps -

01:49 Ricky introduces Welcome to the Desert of the Real 03:25 Paolo Pedercini, Molleindustria and America’s Army 04:07 How the film subverts a military recruitment game 05:03 PTSD, the desert and the film’s central narrative 07:25 America’s Army and the controversy around military recruitment games 08:13 The soldier’s anonymity and the limitations of character animation 09:54 The sniper sequence and its carefully controlled realism 12:05 Why the original film credits matter 13:29 Pedercini’s politically engaged games and artistic practice 16:17 Counter-gaming, tactical media and culture jamming 18:57 The PTSD checklist as the film’s driving structure 20:26 The journey towards the empty desert 21:00 From first-person shooter to psychological space 23:54 Traumatic memory and fragmented visual storytelling 24:56 Wind, white noise, tinnitus and psychological pressure 27:22 How the PTSD questions change the meaning of the images 29:54 Rejecting Hollywood sentimentality and easy resolution 30:29 Turning the military’s representational machinery against itself 32:13 Does the film need to show the soldier’s face? 32:58 Comparison with Joseph DeLappe’s dead-in-iraq 34:38 Could the film be remade with contemporary technology? 35:44 Reimagining the work in Unreal Engine 36:47 Call of Duty versus Unreal Engine 37:31 Would a remake lose the original’s political irony? 38:14 Audience question and closing remarks


Credits -
Co-hosts: Ricky Grove, Tracy Harwood, Damien Valentine
Producer: Tracy Harwood
Editor: Phil Rice
Music: Phil Rice & Suno AI

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