Whether it is to divert expectations, provoke, bend the rules or simply have a good time and be creative: humour, satire and gimmicks are a long-standing tradition in the demoscene.
But is there more to it than just blatant knee-slappers and cheap audience-pleasing? Does humour free oneself from too many expectations and limitations? Or is it limiting in its own ways?
With the topic so close to his own heart, okkie chats with jco, who has been leaving audiences somewhere between laughing and confused about story-driven productions with characters such as Kevin and Evilbot, all while also developing impressive tool chains and technologically apt productions that don't have to hide behind the absurdity... or do they?
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