Many indie developers have rough starts. Whether it's due to poor marketing, little exposure, or buggy unfinished games.

But what happens when your game gets stolen by it's publisher?
Or your tutorial doesn't best capture how the game is played?
Ammobox Studios has been around for twelve years, but they've only managed to finally release their first game after a long struggle of trying to find stability in the industry, working under other teams to refine their skills as they worked on their product.

I got a chance to talk to Jeremy Choo, who is a co-founder of the studio and one of the minds behind their first major title: Eximius: Sieze the Frontline.

Steam Page: http://bit.ly/cxpeximius

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