How many ideas get saved from the original game when you're making a sequel? Does it cost more money to make a follow-up? How do you make sure an indie sequel doesn't vanish without a trace?


Our returning guest Jay Baylis answers these questions while discussing his next game with Bytten Studio, Cassette Beasts 2002.


This week's music is from the Cassette Beasts soundtrack by Joel Baylis. 

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