In this special episode we get all of the spokespeople for the new IGDA Climate SIG workstreams together in a virtual room spanning three continents. Arnaud Fayolle tells us how we can get involved in crafting and promoting the actions that will shape future game design in the Design Patterns workstream, Mark Videon gives us the lowdown on how to monitor you studios' carbon footprints in the Industry Benchmarking workstream, while Paula Escuadra plots how we use all this to take over the games industry in the Climate Councils workstream. Are we ready to get this party started? Actually, it was ending it that turned out to be the problem.

LINKS

The blog post chronicling the first months of the SIG and the workstreams is now live, along with an awesome video:

https://theclimatesig.medium.com/not-game-over-game-developers-tackle-the-climate-crisis-8fb2ae45674d

Confused about the workstreams? This is a neat illustration (followed by all the detail you could ever ask for):

https://docs.google.com/document/d/1tme06zzQybH9v3lRe-0RjrSsgVovHHqiGc6JLxYpbC0/

(sorry future listeners, I imagine that link might be a bit stale)

Space Ape Games' carbon offsetting guide that Mark mentioned can be found here:

https://spaceapegames.com/green

Join the IGDA Climate SIG! Dive into the discord here:

https://discord.gg/KW5XXWzCHq

Or get in touch here:

https://igda.org/sigs/climate/

Podden och tillhörande omslagsbild på den här sidan tillhör IGDA Climate SIG. Innehållet i podden är skapat av IGDA Climate SIG och inte av, eller tillsammans med, Poddtoppen.