Dev Interrupted
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Multiplayer AI will revolutionize the way we work | OpenClaw Foundation’s Vincent Koc

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Agents made each engineer faster, but the handoffs between them still run through copy and paste. OpenClaw Foundation chief architect Vincent Koc ran into that friction on his own team, and their answer was to move the engineering work of building OpenClaw inside OpenClaw itself. This week on Dev Interrupted, he joins Andrew to walk through the multiplayer setup behind OpenClaw 2.0, where teammates and their agents can jump into each other’s sessions on shared servers and pick up work when someone goes to sleep. Vincent explains how tools like Git Crawl keep their agents aware of everything happening across the repo, and why the piece that’s still missing is the why behind a decision. 

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