As a tabletop game designer, what are the factors at play in different settings that you need to be aware of? How do you develop a bespoke setting for a tabletop game?
I take a typically rambling look at the subject and, naturally, tie it all back to my favourite subject: myself. Apologies to podcast listeners, because I sometimes forget that you only get the audio, while the video is on YouTube.
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Robey Jenkins. Innehållet i podden är skapat av Robey Jenkins och inte av,
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