In this episode we discuss Kojima's response to Konami's attempt to make a Metal Gear sequel without him and how, in so doing, established the baseline for what "stealth games" would become. We also compare its gameplay to the more expansive Clair Obscur: Expedition 33 to show how it tries to force the player into a near paranoic sense of hyperawareness.

Substack: https://gamedesigndiscourse.substack.com/

Patreon: https://www.patreon.com/furidashi

Lauryn: https://bsky.app/profile/espressocat.bsky.social

Nicholas: https://bsky.app/profile/academicality.bsky.social

Podden och tillhörande omslagsbild på den här sidan tillhör Nicholas Theisen. Innehållet i podden är skapat av Nicholas Theisen och inte av, eller tillsammans med, Poddtoppen.