Mandi Geiselman has worked as Senior UX Designer at Autodesk, where she designs for complex media & entertainment tools (like Maya and 3DS Max), and she is an Advanced OOUX Strategist who’s created resources on building an OOUX community of practice inside big organizations.
In this episode of the podcast, Sophia and Mandi talk about OOUXing Horizon Forbidden West, why game UX isn’t about “making it easy,” and how bases, extensions, and conditional logic can make even the most complex systems more understandable (and more shareable for teams).
Podden och tillhörande omslagsbild på den här sidan tillhör
Sophia V. Prater. Innehållet i podden är skapat av Sophia V. Prater och inte av,
eller tillsammans med, Poddtoppen.