On today’s episode of the Mastering Retention podcast, narrative game designer, Isaac Phoenix, joins us to discuss everything NARRATIVE related! Games are nothing without an appealing storyline. If you are starting a game or are having questions about what are key aspects in your game to craft a good storyline you don’t want to miss today’s episode.

Highlights of today’s episode:

  • Why games should have a narrative
  • Defining a storyline to a game
  • Examples of how games implement narratives and
  • Recommendations on when and how you should use cut scenes vs dialogs
  • The concept of reliability
  • Adding mystery to a game
  • One tip or trick on how to boost the retention rate.

If you would like to get in touch with Isaac, please contact him at:

LinkedIn

work@poems.games

Article mentioned:

The Three Dimensions Of Story

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Mastering Retention

Isaac Phoenix, narrative designer, on fundamentals to create a good storyline

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