Joakim Hoglund, Head of Studio at Fun Rock, shares insights on designing games for a target audience and the importance of understanding user needs. This episode doesn't disappoint. Tom and Joakim talk about:
Designing games for a target audience and understanding player needs
Challenges of creating games for a region you aren't familiar with
Fun Rock's solution of hiring a team that understands the culture and audience
Benefits and drawbacks of creating separate servers for different regions
Role of player-driven decisions in game design
Emphasis on the importance of localization and being immersed in the culture of the target audience when designing games
Podden och tillhörande omslagsbild på den här sidan tillhör
UserWise. Innehållet i podden är skapat av UserWise och inte av,
eller tillsammans med, Poddtoppen.