In 2014, Monolith Productions released Middle-Earth: Shadow of Mordor, an open world action game built around the Nemesis System, a procedurally generated enemy hierarchy that let every orc remember, evolve, and hold a grudge. On today's episode, David and the guys trace how the game grew out of a cancelled Batman project, dig into the Tolkien lore buried in the appendices that shaped Talion and Celebrimbor's story, and unpack how a mechanic that swept the industry's craft awards ended up locked behind a patent that outlived Monolith itself. Join us as we head into Mordor on today's trip down Memory Card Lane.
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