Episode 152: John Goodson (Part 1)

John Goodson is a model maker and digital artist who spent more than three decades at ILM. His credits span The Rocketeer, Star Trek: First Contact, the Star Wars prequel trilogy, Rogue One, and most recently The Mandalorian and Grogu. In this first of two episodes, I talk to John about his lifelong obsession with spacecraft and model-making, how he got to ILM, what the model shop was like at its peak, and the craft philosophy that has defined his career. In this episode:

  • Growing up obsessed with Lost in Space, Star Log, and the making-of books that shaped his ambitions
  • Writing letters to ILM at age 14 — and getting politely told to stop
  • How a childhood friendship and a homemade recreation of the Battle of Hoth eventually led to his first visit to ILM
  • The advice that sent him back to finish school — and why it was the right call
  • Getting hired for one week on Body Wars and spending the first three days hiding in the model shop hoping nobody would notice
  • What the ILM model shop culture was like at its peak, and what he absorbed from Bill George, Lorne Peterson, Larry Tan, and the rest of that team
  • The 18-foot Titanic model for Ghostbusters II and learning to just start building
  • The 33-foot Hindenburg for The Rocketeer — eight months of construction, a night shoot at a decommissioned Air Force base, kerosene running out of the holes, and a cherry picker at 25 feet
  • The pasta trick, pancake syrup, and other unexpected materials that found their way into ILM shots
  • Watching the digital wave arrive and feeling like parts of the machine were being taken away
  • The transition to digital model-making and eventually finding his footing with Mari
  • What it felt like to return to physical model-making for The Mandalorian — and what was hardest about working without the model shop around him
  • The mechanical language of spacecraft: why weathering works, what Star Crash got wrong, and the disposable camera exercise that taught a kit-bash class to see the real world differently
  • How the Razor Crest started as a 3D-printed assembly that couldn't survive construction — and what he did about it

Part two is coming soon...

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