John Goodson is a model maker and digital artist who spent more than three decades at ILM. His credits span The Rocketeer, Star Trek: First Contact, the Star Wars prequel trilogy, Rogue One, and most recently The Mandalorian and Grogu. In this first of two episodes, I talk to John about his lifelong obsession with spacecraft and model-making, how he got to ILM, what the model shop was like at its peak, and the craft philosophy that has defined his career. In this episode:
Growing up obsessed with Lost in Space, Star Log, and the making-of books that shaped his ambitions
Writing letters to ILM at age 14 — and getting politely told to stop
How a childhood friendship and a homemade recreation of the Battle of Hoth eventually led to his first visit to ILM
The advice that sent him back to finish school — and why it was the right call
Getting hired for one week on Body Wars and spending the first three days hiding in the model shop hoping nobody would notice
What the ILM model shop culture was like at its peak, and what he absorbed from Bill George, Lorne Peterson, Larry Tan, and the rest of that team
The 18-foot Titanic model for Ghostbusters II and learning to just start building
The 33-foot Hindenburg for The Rocketeer — eight months of construction, a night shoot at a decommissioned Air Force base, kerosene running out of the holes, and a cherry picker at 25 feet
The pasta trick, pancake syrup, and other unexpected materials that found their way into ILM shots
Watching the digital wave arrive and feeling like parts of the machine were being taken away
The transition to digital model-making and eventually finding his footing with Mari
What it felt like to return to physical model-making for The Mandalorian — and what was hardest about working without the model shop around him
The mechanical language of spacecraft: why weathering works, what Star Crash got wrong, and the disposable camera exercise that taught a kit-bash class to see the real world differently
How the Razor Crest started as a 3D-printed assembly that couldn't survive construction — and what he did about it
Part two is coming soon...
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