What should you charge to score a game? Should you sign an exclusive contract—or not? How do you protect your creative rights without burning bridges?

In this episode, I sit down with Noa Beazley, a Boston-based composer and multi-instrumentalist whose game scores span genres—from the Latin-metal fusion of Protodroid DeLTA to the orchestral fantasy of A Token War. Noa teaches game scoring at Berklee College of Music, speaks regularly at major conferences like GDC and PAX, and brings a wealth of insight into both the creative and business sides of the industry.

We dive deep into the realities of negotiating contracts as a game composer: rates, exclusivity,, best practices, and more. Whether you're just starting out or already working in game audio, this conversation offers actionable advice.


Follow Noa

Bluesky: https://bsky.app/profile/noabeazley.bsky.social

Instagram: https://www.instagram.com/noabeazley/

Linkedin: https://www.linkedin.com/in/noa-beazley-b74a7620a/

Podden och tillhörande omslagsbild på den här sidan tillhör Tyson Cazier. Innehållet i podden är skapat av Tyson Cazier och inte av, eller tillsammans med, Poddtoppen.