What should you charge to score a game? Should you sign an exclusive contract—or not? How do you protect your creative rights without burning bridges?
In this episode, I sit down with Noa Beazley, a Boston-based composer and multi-instrumentalist whose game scores span genres—from the Latin-metal fusion of Protodroid DeLTA to the orchestral fantasy of A Token War. Noa teaches game scoring at Berklee College of Music, speaks regularly at major conferences like GDC and PAX, and brings a wealth of insight into both the creative and business sides of the industry.
We dive deep into the realities of negotiating contracts as a game composer: rates, exclusivity,, best practices, and more. Whether you're just starting out or already working in game audio, this conversation offers actionable advice.
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