Path of Exile 1 has been around now for 13 years, PoE 2 is about to be born, and Forever Exiled is almost 7 years old! With Path 1's 3.30 announcement this week, and with ExileCon coming up, we got talking on the on the scheduling of the games, what's hopefully going to be announced, and we even blast through some older topics. Thanks for tuning in for episode 366 this week! We love your faces!

This week, we break down GGG’s newly announced plans for Path of Exile 1 update 3.30 and debate whether launching it so close to Path of Exile 2’s full release is brilliant scheduling or a dangerous amount of PoE all at once. We also talk about the unusual silence leading into ExileCon 2026, what we expect to see revealed, and whether classes, Ascendancies, weapon types, skills, and other promised content will be ready for launch.

Then we dig through years of old Forever Exiled notes to see which Path of Exile discussions still hold up. That takes us through crafting improvements, loot filters, auras, attributes, melee accuracy, death recaps, guild functionality, hideout editing, keyboard-and-mouse support on console, and some very old Path of Exile 2 promises. We finish by revisiting the PoE 2 endgame, Atlas passive progression, mapping frustrations, boss encounters, and the changes we still hope GGG has planned.

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