Inspired by the recent 30th anniversary of the Nintendo 64's release in North America, we decided to do some reading this week and try to gain at least a layperson's understanding of how the system worked under the hood. Join in for a mostly structured discussion about the N64's unique hardware architecture, the forward-looking 3D graphics techniques it used years before Nvidia's Geforce, the origins of SGI's involvement in the consumer games space, the hype around Rambus, and a bunch of other stuff.

Show notes and links: https://tinyurl.com/techpod-361-n64

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